{"id":3445,"date":"2025-03-19T19:21:53","date_gmt":"2025-03-19T18:21:53","guid":{"rendered":"https:\/\/www.desclicsetdeslettres.fr\/?page_id=3445"},"modified":"2025-03-30T10:24:22","modified_gmt":"2025-03-30T08:24:22","slug":"jemimas-exclusive-dcdl-interview","status":"publish","type":"page","link":"https:\/\/www.desclicsetdeslettres.fr\/index.php\/jemimas-exclusive-dcdl-interview\/","title":{"rendered":"Jemima&rsquo;s exclusive DCDL interview"},"content":{"rendered":"\n<p class=\"has-text-align-center wp-block-paragraph\"><em>Interview done on March 16th 2025<\/em><\/p>\n\n\n\n<p class=\"justifier wp-block-paragraph\">In this new interview on <strong>DCDL<\/strong>, <strong>Jemima<\/strong>, founder and editor-in-chief of <em>Patch<\/em> (<strong><a href=\"https:\/\/patchmagazine.co.uk\/\" target=\"_blank\" rel=\"noreferrer noopener\">see website<\/a><\/strong>), a thirty-page-long high-quality monthly British magazine about indie gaming, tells us about this publication made with love by passionate writers and illustrators and shares with us her vision of video games as an art form.<\/p>\n\n\n\n<p class=\"has-text-align-center has-text-color has-link-color has-medium-font-size wp-elements-14e734f6f41576c0e19febd397917b1e wp-block-paragraph\" style=\"color:#00d118\"><strong><a href=\"https:\/\/www.desclicsetdeslettres.fr\/index.php\/interview-exclusive-de-jemima-sur-dcdl\/\">INTERVIEW EN FRAN\u00c7AIS DISPONIBLE ICI<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1737\" height=\"1737\" src=\"http:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Jemima.webp\" alt=\"\" class=\"wp-image-3446\" style=\"width:400px\" srcset=\"https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Jemima.webp 1737w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Jemima-300x300.webp 300w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Jemima-1024x1024.webp 1024w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Jemima-150x150.webp 150w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Jemima-768x768.webp 768w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Jemima-1536x1536.webp 1536w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Jemima-600x600.webp 600w\" sizes=\"(max-width: 1737px) 100vw, 1737px\" \/><figcaption class=\"wp-element-caption\"><strong>Jemima, creator of <em>Patch Magazine<\/em><\/strong><\/figcaption><\/figure>\n<\/div>\n\n\n<p class=\"justifier wp-block-paragraph\"><strong>Hello Jemima, thank you for agreeing to answer a few questions about the magazine you created. As an indie writer, translator, video-game enthusiast and fervent reader of several French gaming magazines (the few last survivors), I had to order at least one issue when I found out about <em>Patch<\/em>, was instantly convinced and subscribed right away. First, I&rsquo;d like you to tell me about the origins of the magazine. When was it created? Was <em>Patch<\/em> some kind of online indie games fan project that then got more and more professional?<\/strong><\/p>\n\n\n\n<p class=\"justifier wp-block-paragraph\">Ah, I\u2019m so glad you didn\u2019t say \u201cI instantly threw it away\u201d, haha! It\u2019s always so reaffirming to hear feedback like this, thank you very much. I always say that the origins of the magazine started when I was eight years old, cutting and glueing my own makeshift zines! Or perhaps with <em>13 Going On 30<\/em>, one of my favourite films as a youngster that remains my phone wallpaper to this day. But if we\u2019re being more specific, it all started with a Tweet. Before <em>Patch<\/em>, most of our team were part of a fanzine that we created out of our adoration for <em>Animal Crossing: New Horizons<\/em>. Back in 2020, I made a call-out on Twitter one day for folks who might be interested in creating \u201csomething special\u201d, and the response was phenomenal! Before long, I was holding a tangible print product that <em>we<\/em> had created from scratch. The feeling was incredible, and I soon realised that we could truly make something out of this. Fast forward a year or so later, and <em>Patch<\/em> was born. So, essentially, yes. <em>Patch<\/em> was a fan project that grew\u2026 and hopefully will continue to do so! I couldn\u2019t imagine a better way to spend my days or a better team to work alongside.<\/p>\n\n\n\n<p class=\"justifier wp-block-paragraph\"><strong>In most countries, people spend more and more time looking at screens many hours a day and tend to read less and less. They could use their phones and PCs to read digital versions of books and magazines, but that&rsquo;s not what we can observe when, for instance, we use public transports. Most of them watch short videos and play very simple games. As a result, the idea of creating a new magazine published on paper can sound like a crazy endeavour. What made you want to launch a paper magazine in the 2020s?<\/strong><\/p>\n\n\n\n<p class=\"justifier wp-block-paragraph\">Because I felt we could do it differently. It\u2019s true, print is increasingly competing with its digital counterparts: whether that be e-reading platforms, news apps, or social media. But that doesn\u2019t necessarily mean it can\u2019t be revived. In actuality, I think we all have an innate desire for the tangible. Human beings have been turning pages and smelling the woody deliciousness of parchment for centuries, and that appetite for print has not entirely dissolved at the hands of the small contraptions we hold in our pockets. There is, in fact, a growing desire to detach ourselves from the digital realm and return to the present. We\u2019re seeing physical planners and journaling on the rise, paper-like tablets, and even apps to lock us out of other apps. I\u2019ve been on social media since I was 13 years old and I loathe it. The malicious algorithm, the doom-scrolling, the crippling comparisons\u2026 It isn\u2019t a particularly pleasant experience 100% of the time. Gaming is a digital activity that I have a much more of a positive relationship with, but the premise remains the same: we\u2019re lacking the opportunity to step back from the screen and just BE, without a consistent overload of dopamine. Despite this, the fact remains that it\u2019s difficult to pull yourself away from easy-to-consume digital media and pick up something else. With <em>Patch<\/em>, I hope we are creating something that successfully pulls people away, whilst still being able to immerse ourselves in our favourite hobby. It\u2019s fun, engaging, snappy, and everything the team ourselves would want to see in a magazine. In essence, it\u2019s bringing back our childhood enjoyment of print: it doesn\u2019t take itself too seriously and acknowledges that people just want to read something that makes them feel good. When you step into adulthood, it\u2019s almost as though your only options are <em>The Economist<\/em> or <em>Country Living<\/em>. Though I appreciate their qualities (I\u2019ll be the first to admit that when I\u2019m commuting at 8 o\u2019clock in the morning), I would prefer not to read a wall of black and white text, 50 times over! That\u2019s not to say I don\u2019t adore getting lost in a hefty novel, don\u2019t get me wrong, but I feel magazines are something different entirely. In my opinion, it shouldn\u2019t be a long battle to consume their contents, because they\u2019re built upon being an on-the-go form of media. Others might feel differently, and that\u2019s totally okay. There should be an option for every type of reader. But for <em>Patch<\/em>, we wanted to revert back to a simpler and more joyful time in print media, whilst also adapting to the current climate.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" width=\"1920\" height=\"1920\" src=\"https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Patch-4.webp\" alt=\"\" class=\"wp-image-3471\" style=\"width:500px\" srcset=\"https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Patch-4.webp 1920w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Patch-4-300x300.webp 300w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Patch-4-1024x1024.webp 1024w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Patch-4-150x150.webp 150w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Patch-4-768x768.webp 768w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Patch-4-1536x1536.webp 1536w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Patch-4-600x600.webp 600w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"justifier wp-block-paragraph\"><strong>I&rsquo;ve really just discovered <em>Patch<\/em> (my third issue has just been shipped!) and I wouldn&rsquo;t be able to describe the whole philosophy behind it. So I&rsquo;d like you to explain it to me. I&rsquo;ll just guide you with a few questions. Why did you choose to focus on indie games exclusively? Most of your contributors seem to rather like wholesome games, story-driven experiences with beautiful art styles. Do you also publish articles about difficult, hardcore-gamer oriented games, as long as they were made by indie devs? Each issue of <em>Patch<\/em> is short (for a foreign reader like me, it&rsquo;s just perfect), but it&rsquo;s a really beautiful object, a piece of art just like the games you write about in it. It&rsquo;s not the kind of magazine you just throw away after reading. Was that what you wanted to achieve?<\/strong><\/p>\n\n\n\n<p class=\"justifier wp-block-paragraph\">I think this ties in slightly with my previous answer! Given the easy-going nature of our magazines, I\u2019m finding we do tend to steer towards easy-going gaming. It\u2019s also a result of the indie gaming landscape, right? The indie scene used to be dominated by retro games led by nostalgia. Nowadays, \u2018cosy gaming\u2019 has arguably overtaken that genre by miles, and we\u2019re increasingly seeing the words \u2018indie\u2019 and \u2018cosy\u2019 hand-in-hand. But that\u2019s not to say that we don\u2019t incorporate hair-tearing roguelikes or tense FPS games. We\u2019re still a diverse team, who all enjoy different genres! I\u2019d like to say that we\u2019re super professional and have a strict template for the types of games that we discuss, but in reality, our writers typically just play what they want to play that month. And, to be honest, I think that\u2019s the best way. Without being too rigid, it comes through that we\u2019re writing because we want to and not because we were told to. That being said, to give us a bit more of a guideline (since there are so many games out there), we generally select a theme each month. For example, April\u2019s edition will be all about \u2018travelling the world\u2019!<\/p>\n\n\n\n<p class=\"justifier wp-block-paragraph\">As for your note about <em>Patch<\/em> being a piece of art, this is exactly how I feel! Am I allowed to admit that? Firstly, I\u2019m in total adoration of our creative team. Creative Director, Natasha, and Layout Designer, Dana, as well as all of our illustrators, consistently produce something worthy of framing. Absolutely, we want the magazine to be as much of a collectible, as it is a sturdy travel companion. Whether readers want to softly flip through the pages before they gently store it on their shelves, or whether they want to tear into it on the bus, it\u2019s totally their call. But either way, we want it to look beautiful. We want it to be something that you open up and can\u2019t wait to flip to the next page to see what\u2019s to come. There\u2019s also the factor that we\u2019re discussing people\u2019s creations, so we want each spread to embellish the discussion rather than have it feel lifeless. With the visuals, we try to immerse readers in the games they\u2019re reading about, and in turn, hopefully encourage them to play!<\/p>\n\n\n\n<p class=\"justifier wp-block-paragraph\"><strong>How many different countries do you ship copies of <em>Patch<\/em> to on a regular basis? What are, let&rsquo;s say, the three top countries, outside of Great Britain, in which you sell the most copies? Do you plan on, maybe, someday publishing <em>Patch<\/em> in other languages? I&rsquo;m sure there would be many potential buyers here in France!<\/strong><\/p>\n\n\n\n<p class=\"justifier wp-block-paragraph\">Outside of the UK, most of our readership is in the United States. We\u2019re also popular across Europe, including The Netherlands and, yes, France! But we have readers all over the globe. It\u2019s always really cool to see orders from places so far from home, like Japan or Chile. If it\u2019s plausible in the future, I\u2019d absolutely consider translating our magazines.<\/p>\n\n\n\n<p class=\"justifier wp-block-paragraph\"><strong>Let&rsquo;s talk about your gaming history and tastes, Jemima. What kind of games did you play when you were a kid or a teenager? What do you play now? Only indies or some big bad triple-As too from time to time? What games did you particularly like, say, these past two years?<\/strong><\/p>\n\n\n\n<p class=\"justifier wp-block-paragraph\">If we want to go way back, my first ever game was <em>Jump Start: Kindergarten<\/em>, a computer game in which you follow a bunny called Hopsalot through a series of educational mini-games. You might say I was a PC master as early as 5 years old. But kids\u2019 games aside, my first love was <em>Lego Star Wars<\/em> on PS2, which I refer to far too often. Then followed a number of PS2 hand-me-downs like <em>The Simpsons Game<\/em> \u2013 not to be confused with <em>The Simpsons: Hit &amp; Run<\/em>, which apparently walked so <em>GTA<\/em> could run. I then was granted the gift of a Wii and a pearly white DS Lite, giving me access to gems like <em>Mario Kart<\/em>, <em>The Sims 2<\/em>, and best of all, <em>Style Boutique<\/em>. Of course, like many teens in the late noughties \/ 2010s, I also more-than-dabbled in online \u2018girly\u2019 games (looking at you, GirlsGoGames.com). In my older years, my school made the fatal error of giving its students iPads, which threw me into the arms of <em>Minecraft<\/em>, <em>Slenderman<\/em>, and pretty much anything I could do other than focus in class. But I was never really introduced to what people consider \u2018real\u2019 gaming (I won\u2019t go on a tangent about that) until I was much older. Without any brothers and being surrounded by femmes who were all fed the same message \u2018games are for boys\u2019, it took a while for me to discover a different side to gaming. In my late teens though, I was given an Xbox and of course, my first download was <em>Fortnite<\/em>\u2026 I was terrible. But after trying games like <em>Forza<\/em>, <em>Sea of Thieves<\/em> and <em>PUBG<\/em>, I realised, \u201cwow, this is a whole new world I\u2019ve been missing out on\u201d. Maybe I hadn\u2019t missed out. Maybe it was fate that I had completed school with decent grades before falling down the rabbit hole. But indeed, it was a downhill slope from there. My Switch Lite introduced me to <em>Animal Crossing: New Horizons<\/em>, and my PC introduced me to <em>Valorant<\/em> &#8211; my two fervent interests for the last five years. That said, I often credit the beginning of <em>Patch<\/em> to my two favourite indie discoveries: <em>Little Nightmares<\/em> and <em>Night in the Woods<\/em>. There it is, a complete history of Jemima\u2019s gaming experience! I hope that wasn\u2019t too boring.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img decoding=\"async\" width=\"1920\" height=\"2560\" src=\"http:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Patch-1-scaled.jpg\" alt=\"\" class=\"wp-image-3465\" style=\"width:450px\" srcset=\"https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Patch-1-scaled.jpg 1920w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Patch-1-225x300.jpg 225w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Patch-1-768x1024.jpg 768w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Patch-1-1152x1536.jpg 1152w, https:\/\/www.desclicsetdeslettres.fr\/wp-content\/uploads\/2025\/03\/Patch-1-1536x2048.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><\/figure>\n<\/div>\n\n\n<p class=\"justifier wp-block-paragraph\"><strong>The video-game industry is currently going through a heavy crisis. Triple-As cost too much and are not as appealing as they used to be. As a player, I now play indie games almost exclusively. The stories and gameplays they provide are much richer, less mainstream, and I love feeling a connection between the artist(s) and me through a game. Just like when you read a book and can feel your mind getting linked somehow to the writer&rsquo;s. Do you think indie games are the future of video games?<\/strong><\/p>\n\n\n\n<p class=\"justifier wp-block-paragraph\">Absolutely! It\u2019s similar to music, I suppose. The rawer, less polished stuff hits you harder than anything a multi-million-dollar studio can produce. Although there are countless masterpieces in the AAA scene, no doubt, there\u2019s something uniquely captivating about indies. The less layers a game has to filter through and be moulded by, the more freedom it&rsquo;s granted in its visuals, mechanics, and storytelling. And now that indie developers are rightly seeing success for such creations, publishers are increasingly taking them seriously &#8211; with the growth of independent publishers themselves. No longer are we limited to a small pool of elite players that are dominating the industry. Instead, we\u2019re seeing the art of individuals, who are producing equally \u2013 if not more \u2013 visually and experientially sensational games. I\u2019m so pleased with the direction the industry has moved in and I hope it continues to do so.<\/p>\n\n\n\n<p class=\"justifier wp-block-paragraph\"><strong>To conclude, what is the future of <em>Patch<\/em>? Do you plan on making it evolve somehow or will you just try to expand your reader base (which is an ambitious enough goal!)? Do you have other personal \/ artistic projects in the pipeline?<\/strong><\/p>\n\n\n\n<p class=\"justifier wp-block-paragraph\">We do indeed. But you\u2019ll have to wait and see!<\/p>\n\n\n\n<p class=\"justifier wp-block-paragraph\"><strong>Thank you so much, Jemima, for your answers! And long live <em>Patch<\/em> and paper magazines!<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br><\/p>\n\n\n\n<p class=\"has-text-align-right wp-block-paragraph\"><strong>Florian Baude (Des Clics &amp; des Lettres)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Interview done on March 16th 2025 In this new interview on DCDL, Jemima, founder and editor-in-chief of Patch (see website), a thirty-page-long high-quality monthly British magazine about indie gaming, tells us about this publication made with love by passionate writers and illustrators and shares with us her vision of video games as an art form. 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